Alessandro Zomparelli
Alessandro Zomparelli
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Tissue - Multi Components Tessellation (for Hard Surface modelling)
Example of hard surface modelling technique using Tissue's Tessellation with Multi Components.
This method allows to automatically apply some component objects as panels along the surface of the target object, with the possibility to place them according to the assigned materials and controlling the orientation along the loops.
Tissue download: github.com/alessandro-zomparelli/tissue
Documentation: docs.blender.org/manual/en/latest/addons/mesh/tissue.html
SUPPORT:
If you like my work and you want to follow the development of Tissue, you can support me on Patreon: www.patreon.com/alessandrozomparelli
Or you can simply "buy me a coffe": www.buymeacoffee.com/alessandrozompa
FOLLOW ME:
You can follow my works on my website: www.alessandrozomparelli.com
or my Instagram: alessandro_zomparelli
COMMUNITY:
If you want to share your works, please share the Facebook community "Blender for Computational Design": groups/1396995897211561/
You can now also join Tissue's Discord community: discord.gg/eFFEMPcWVm
Переглядів: 29 420

Відео

MyFaceMask add-on - Use your own Mask's design
Переглядів 3,4 тис.4 роки тому
This tutorial is based on the add-on MyFaceMask v0.2 developed in collaboration with WASP. The focus of the tutorial is to see how to change the default elements used inside the add-on such as the filters, the hangs or the shape of the border. 2:46 - Customize the hangs 7:20 - Customize the shape of the border 15:29 - Customize the filter (basic) 36:46 - Make a parametric filter (advanced) If y...
Tissue - Experimenting with the Reaction Diffusion
Переглядів 27 тис.4 роки тому
Some quick experiments with the updated Reaction-Diffusion simulation using the Tissue add-on. Tissue is open-source and you can download it from my Github: github.com/alessandro-zomparelli/tissue Tissue download: github.com/alessandro-zomparelli/tissue Documentation: docs.blender.org/manual/en/latest/addons/mesh/tissue.html SUPPORT: If you like my work and you want to follow the development of...
Tissue - Morphing Components in Blender 2.80
Переглядів 45 тис.5 років тому
How to use several Vertex Groups together with Shape Keys in order to morph a component along a surface. Tissue download: github.com/alessandro-zomparelli/tissue Documentation: docs.blender.org/manual/en/latest/addons/mesh/tissue.html SUPPORT: If you like my work and you want to follow the development of Tissue, you can support me on Patreon: www.patreon.com/alessandrozomparelli Or you can simp...
Tissue - Dual Mesh in Blender 2.80
Переглядів 48 тис.5 років тому
Simple examples of "Dual Mesh" and "Convert to Dual Mesh" tools. The new Dual Mesh allow to create polygonal meshes out of quad or triangles with a non-destructive operator. Support Tissue on Patreon: www.patreon.com/alessandrozomparelli You can download the current version of Tissue from the Github page: github.com/alessandro-zomparelli/tissue/wiki
Tissue - Branching Systems in Blender 2.80
Переглядів 28 тис.5 років тому
Tissue download: github.com/alessandro-zomparelli/tissue Documentation: docs.blender.org/manual/en/latest/addons/mesh/tissue.html SUPPORT: If you like my work and you want to follow the development of Tissue, you can support me on Patreon: www.patreon.com/alessandrozomparelli Or you can simply "buy me a coffe": www.buymeacoffee.com/alessandrozompa FOLLOW ME: You can follow my works on my websit...
Tissue - Animatable Patch Tessellation in Blender 2.80
Переглядів 27 тис.5 років тому
How to make this video in Blender 2.80 using the WIP version of Tissue: pBsDBmB5hsoY/ Tissue download: github.com/alessandro-zomparelli/tissue Documentation: docs.blender.org/manual/en/latest/addons/mesh/tissue.html SUPPORT: If you like my work and you want to follow the development of Tissue, you can support me on Patreon: www.patreon.com/alessandrozomparelli Or you can simply "...
Magnetic Streamlines in Blender
Переглядів 16 тис.6 років тому
Creating streamlines in Blender using Hair Particles System. In this particular tutorial I used the Fracture Modifier Branch in order to create the final isosurface: graphicall.org/1148 If you like such experiments start following the Facebook Group: groups/1396995897211561/
L-Systems with Tissue add-on in Blender
Переглядів 34 тис.6 років тому
This is a quick tutorial on how to use several iterations of Tissue's Tessellation in order to generate branching systems. The aim of the add-on is to make simple what usually requires some programming skills. By changing the size or the rotation of the component's faces, the growth direction and size of the l-system can be controlled. Tissue download: github.com/alessandro-zomparelli/tissue Do...
Tissue - Lattice along Surface
Переглядів 11 тис.7 років тому
The command "Lattice along Surface" (Tissue v0.32) automatically deform a generic object following a regular mesh grid using a Lattice modifier. The Lattice is automatically generated and adapted according to the grid object. Tissue download: github.com/alessandro-zomparelli/tissue Documentation: docs.blender.org/manual/en/latest/addons/mesh/tissue.html SUPPORT: If you like my work and you want...
Tissue - Advanced Tessellations (Blender's Add-on)
Переглядів 26 тис.7 років тому
Advanced usage of Tessellate function on polygonal base geometries. Working with vertex groups and shape-keys is possible to morph the component along the base object's surface. Tissue download: github.com/alessandro-zomparelli/tissue Documentation: docs.blender.org/manual/en/latest/addons/mesh/tissue.html SUPPORT: If you like my work and you want to follow the development of Tissue, you can su...
Tissue - Introduction to Tessellations (Blender's Add-on)
Переглядів 19 тис.7 років тому
Quick introduction to Tessellate operation in Tissue add-on for Blender. Tessellate allow to easily create copies of an object on the faces of an other object. The difference from Dupli-Faces is that the instances are deformed in order to adapt to each target's faces. Tissue download: github.com/alessandro-zomparelli/tissue Documentation: docs.blender.org/manual/en/latest/addons/mesh/tissue.htm...
Computational Design in Blender - Melting Curves
Переглядів 28 тис.8 років тому
Melting geometries in Blender. Usually in generative design point, curves or other objects can be fused together using voxelization strategies. Since in Blender there is not yet a dedicated tool for voxelization and iso-surfacing I decided to use Fluid simulation and literally melt the geometries together. Thanks to "marching cubes" algorithm, that allow the surface creation, the output is most...
Having Fun with Blender - CURVES AND ARRAYS
Переглядів 36 тис.8 років тому
A short example of blender's potential for computational design and architecture.
Separation
Переглядів 1,6 тис.8 років тому
Separation
Tissue - Tessellate Operator (Blender's Add-on)
Переглядів 62 тис.9 років тому
Tissue - Tessellate Operator (Blender's Add-on)
stereoscopic warp
Переглядів 1,7 тис.14 років тому
stereoscopic warp

КОМЕНТАРІ

  • @bradleyshumard3665
    @bradleyshumard3665 Місяць тому

    4 years old and still a banger. As a blender tinkerer, this was an amazing tutorial and this addon is amazing. Thanks for your contribution to the community.

  • @Angela-ll3zi
    @Angela-ll3zi 3 місяці тому

    Hello! Thank you, interesting. Greetings!

  • @andrea_ciani
    @andrea_ciani 3 місяці тому

    Grazie del tutorial Alessandro, un add-on molto potente. 💪

  • @ComplexTagret
    @ComplexTagret 6 місяців тому

    Still amazing tool.

  • @seeingmine
    @seeingmine 6 місяців тому

    i'm still really blown away by this

  • @mindovermatter73
    @mindovermatter73 7 місяців тому

    still not possible in 3d volumes in blender. so sad. i switched away from blender to houdini now.

    • @AlessandroZomparelli
      @AlessandroZomparelli 7 місяців тому

      There is a workaround for that. You can create a 3D lattice structure. It's not like having direct access to the voxels, but it's something

  • @danielfostel3883
    @danielfostel3883 7 місяців тому

    I'm starting to get somewhere playing with this. Only issue I seem to be having is when I try to move the mesh through the Lattice, it just moves the entire lattice and mesh rather than just the mesh.

    • @AlessandroZomparelli
      @AlessandroZomparelli 7 місяців тому

      I think this may be related with the parenting of the objects

    • @danielfostel3883
      @danielfostel3883 7 місяців тому

      Perfect, that did it! Little check box at the bottom. Almost like you have some experience with this :) Thank you!@@AlessandroZomparelli

    • @AlessandroZomparelli
      @AlessandroZomparelli 7 місяців тому

      @@danielfostel3883 you are welcome :-)

  • @danielfostel3883
    @danielfostel3883 7 місяців тому

    I am very new at modeling, trying to make pieces to spice up my photography portfolio. I feel like this was a huge missing piece of the equation! thank you!

  • @frittenpeter
    @frittenpeter 7 місяців тому

    its an impressive tool, in all the tuts I saw, its always duplicating the mesh and applying it to the whole mesh, I have a Mesh from a CAD body, where on some parts precision is key for a later fit...so I would prefer working on the original geometry and excluding some areas being modified by the tool to prevent an eventual corruption of size features...are there options to do this ?

    • @AlessandroZomparelli
      @AlessandroZomparelli 7 місяців тому

      Hi thanks. Yes you can, you need to activate two options: in Selective you can chose to work only on the selected faces or on a specific Material Index, but if you want to combine the result with the faces that do not belong to that selection, then under Iterations you can activate Combine Iterations: Unused.

    • @frittenpeter
      @frittenpeter 7 місяців тому

      @@AlessandroZomparelli thank you for your reply, it worked as described but with enabling "combine iteration unused" i get 2 separate meshes in the object tree (_tissue_temp_0_0 and tissue_temp_base) which also show in the property tab as non tessellated objects, is it supposed to be like that or an error, I have to say the mesh of the base is quite complex (2Mio edges) so that might be an issue.

    • @AlessandroZomparelli
      @AlessandroZomparelli 7 місяців тому

      @@frittenpeter looks like a bug. When I tried it worked for me. Are you using the last version of Tissue from GitHub and the last version of Blender?

    • @frittenpeter
      @frittenpeter 7 місяців тому

      @@AlessandroZomparelli I am on blender 4.0.2 and tissue which ships with it, I'll try updating tissue from github, great tech support btw 👍

  • @hasger1941
    @hasger1941 9 місяців тому

    Many thanks again for sharing this amazing work, was trying to follow along though stumbled on how to set up the multi component part. The multi component button is not showing in the data properties section under selective, we used the random materials to obtain the colors.. maybe this is for something else ? TIA

    • @AlessandroZomparelli
      @AlessandroZomparelli 9 місяців тому

      Hi, now it is slightly different. You will find the option under Components: Materials: docs.blender.org/manual/en/latest/addons/mesh/tissue.html

    • @hasger1941
      @hasger1941 9 місяців тому

      @@AlessandroZomparelli ah ok thanks.. just to confirm the colors to the base object are added using the random materials button after patch tessellating 1 object, then name each component the same as prefix names, then check materials under component mode ? Thanks again..

    • @AlessandroZomparelli
      @AlessandroZomparelli 9 місяців тому

      @@hasger1941 you can assign the materials in different ways. Random is not the only way, you can assign them manually to the base object. The important thing is that for every material that you use, you also have an object in your scene that have the same name. If you want them randomly, then you can use the Collection method instead. In that case the materials are not used at all. Instead they will be picked randomly from a collection

    • @hasger1941
      @hasger1941 9 місяців тому

      ​@@AlessandroZomparelli Thanks ♥

  • @hasger1941
    @hasger1941 9 місяців тому

    amazing, is there a way to then convert the shape into a lattice, or delete the blue section ?

    • @AlessandroZomparelli
      @AlessandroZomparelli 9 місяців тому

      Yes, in Tissue's Weight Tools you can use Contour Mask, but I just realized that it is not working in Blender 4. I have to update the code

    • @AlessandroZomparelli
      @AlessandroZomparelli 9 місяців тому

      Actually, it does work with Blender 4, this is the feature that I was mentioning, you can use the last update from Github: docs.blender.org/manual/en/latest/addons/mesh/tissue.html#contour-mask

    • @hasger1941
      @hasger1941 9 місяців тому

      @@AlessandroZomparelli amazing will give it a go .. Many Thanks ❤

  • @ironbeton666
    @ironbeton666 9 місяців тому

    Man, that’s great !

  • @StunMuffin
    @StunMuffin 9 місяців тому

    Perfect 👌

  • @clown134
    @clown134 10 місяців тому

    8 years later and im still using this addon. one of the coolest addons that changed the face of blender forever

  • @disruptive_innovator
    @disruptive_innovator 10 місяців тому

    Wonderful. Thank you!

  • @RenzoIR144
    @RenzoIR144 10 місяців тому

    this is what I was looking for to make a kinetic facade in Blender

  • @FraztheWizard
    @FraztheWizard 10 місяців тому

    Amazing!

  • @ikonka77
    @ikonka77 11 місяців тому

    Genius

  • @ikonka77
    @ikonka77 11 місяців тому

    it's a fantastic tool, thank you so much!

  • @kliedesign
    @kliedesign Рік тому

    Very useful, and so well explained!

  • @clown134
    @clown134 Рік тому

    I love these types of videos . I did the same thing while learning blender just making weird stuff and experiments

  • @clown134
    @clown134 Рік тому

    been wanting to learn tissue addon. can't wait to watch this

  • @natashapammelysosadelamora4251

    Thanks, it was hard for me to learn about this topic, new subscriber!

  • @zosterinski
    @zosterinski Рік тому

    hey! thanks for the video! i have the latest Blender installed (3.4.1), that includes Tissue, and i subdivided the sphere 6 times, i also put 100 for steps, but it works way slower than your vide. my pc is above average. any idea what i could change to improve the speed? thanks again!

    • @zosterinski
      @zosterinski Рік тому

      is Numba integrated in the latest Blender?

  • @pedrojgc7700
    @pedrojgc7700 Рік тому

    Thank you for your work Alessandro. This kind of videos with such high quality and very well explained are really inspiring for any 3d modeling artist.

  • @freezyAndHaze
    @freezyAndHaze Рік тому

    Thanks a lot Alessandro! I'm currently working on my masters thesis which is about the development of an additively manufactured "Cranial Remolding Orthosis" which is an orthosis to treat head deformities of infants. And I try modeling the CRO with your epic addon. Best regards.

    • @AlessandroZomparelli
      @AlessandroZomparelli Рік тому

      Thank you very much freezyAndHaze! The project you are working on it's very interesting and I would love to see your progress if you like. Maybe you know that already, but I did use Tissue for orthosis design: ua-cam.com/video/pVNYyJeLGZI/v-deo.html Maybe it can give you some additional inputs :-)

    • @freezyAndHaze
      @freezyAndHaze Рік тому

      @@AlessandroZomparelli Thanks for the hint, I'm mostly done with my tissue model. I'll write you and e-mail. Maybe you would like to check it out :)

    • @freezyAndHaze
      @freezyAndHaze Рік тому

      @@AlessandroZomparelli I found u on Instagram and actually wrote you on there.

  • @freezyAndHaze
    @freezyAndHaze Рік тому

    Gr8 stuff, Sir. But when I go "follow active quads" for UV-mapping, the quads are perfectly aligned in the UV-viewer. But in the actual tesselation the components on the mirrored part are all flipped 180°? Maybe you know this issue?

    • @AlessandroZomparelli
      @AlessandroZomparelli Рік тому

      Hi freezyAndHaze, you are right. The rotation of the components with the mirror modifiers is still a bit problematic because Tissue tries to find an acceptable solution by playing with the rotation of the components on the mirror faces, and not with an actual mirroring of the components. In my experience though, you may be able to find an acceptable solution by playing with a rotation of 90° of the component in XY. Let me know. I will work on a more stable solution in the future.

    • @freezyAndHaze
      @freezyAndHaze Рік тому

      @@AlessandroZomparelli alright got it. Will try that and keep you posted. Btw .. are u eligible to turn on "Super Thanks" on UA-cam so people could tip your for your awesome work? Or maybe you have a "buy me a coffee link" or sth :D

    • @AlessandroZomparelli
      @AlessandroZomparelli Рік тому

      @@freezyAndHaze I do have "Buy Me a Coffee" (the link is in the description). I did not have "Super Thanks", but I do have it now! Thanks for mentioning that 😀

  • @UHStudio
    @UHStudio Рік тому

    16:29 mirror modifier issues - I am dealing with some constant similar challenges and want to highlight this :)

  • @technoraven8537
    @technoraven8537 Рік тому

    Wow! It`s just Magic! Really cool. Thank you.

  • @MarciBolette
    @MarciBolette Рік тому

    your audio sounds exactly like old recordings of alan watts' lectures

  • @MrAureli224
    @MrAureli224 Рік тому

    Grazie

  • @freezyAndHaze
    @freezyAndHaze Рік тому

    Thanks for the great video. Strangely I can't activate "Use Shape Keys" in my "Object Data Properties" as you did at 8:53 .. do have an idea why?

    • @AlessandroZomparelli
      @AlessandroZomparelli Рік тому

      Hi, I think you have to disable the use of the modifier for the component. The two options are not compatible

    • @freezyAndHaze
      @freezyAndHaze Рік тому

      @@AlessandroZomparelli yes, that's it .. there is t lhat ittle error sign that tried to explain the issue but I can't fully expand it .. sorry for this trivial question, Senpai.

  • @mrsqueen8559
    @mrsqueen8559 Рік тому

    Hello, such a great Tutorial ! But im stuck at the first stage with the Helmet with all different materials I guess using shrink-wrap ??? Could you please support us on doing this work please ( Splitting the areas on the Helmet ) ?

    • @AlessandroZomparelli
      @AlessandroZomparelli Рік тому

      Hi Mrs Queen. The Shrink-Wrap modifier is used to articulate the topology of the object used for the tessellation, preserving the smoothness of the surface. This step is not critical for the tessellation. For the tessellation you mast assign different materials to the different shapes.

    • @mrsqueen8559
      @mrsqueen8559 Рік тому

      @@AlessandroZomparelli Many Thanks Alessandro ! But I'm sorry I'm bit lost about the part to get the helmet cut in several materials and with color splits ( On the right side of the screen ).If you could explain us or maybe mention what you did so I could look how to make it , many thanks in advance ,again great tutorial !!!

    • @AlessandroZomparelli
      @AlessandroZomparelli Рік тому

      @@mrsqueen8559 in the material panels you should add some new material slots. In every slot you create a new material with a name matching the names of the components object. When you are in edit mode you should see a button "Assign" in the same material panels which allows you to assign the material to the selected faces. I suggest to change the color of the materials and to go in material preview in order to visualize them on the object.

  • @Adrian-mu8gg
    @Adrian-mu8gg Рік тому

    hi i m using the latest blender and i couldnt find the multi components button under selective, is that moved?

    • @AlessandroZomparelli
      @AlessandroZomparelli Рік тому

      Hi, yes, now it's a bit different. You can specify different components mode, and one of them is Materials. Which is equivalent to the former Multi components option

  • @embacherjames
    @embacherjames Рік тому

    WOW, Great Video!

  • @yersejam
    @yersejam Рік тому

    you're a hero

  • @hidecki
    @hidecki Рік тому

    Is there a new way to remash the edges with metaballs/voxels in blender 3 ?

  • @ccmcgaugh
    @ccmcgaugh Рік тому

    So creative! Thanks for sharing & creating this very helpful tutorial! 👍😜👍